AI Insights · Timothy · July 2021
Top 5 Platformer Games on iOS in Qatar - Q2 2021
Explore the performance of the top 5 platformer games on iOS in Qatar during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 platformer games on iOS in Qatar demonstrated varying performances in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared based on data from Sensor Tower.
Hair Challenge from Rollic Games saw a notable fluctuation in its weekly downloads, peaking at 5.7K in mid-April before stabilizing around the 1.7K to 2K range for the rest of the quarter. The game’s weekly revenue was modest, reaching a high of $18 in mid-May and then fluctuating between $2 and $16 for the remainder of the period. Weekly active users showed a steady performance, starting at 639 in the first week of April and peaking at 9.6K in early May, before stabilizing around 7K.
Slice It All! by Voodoo experienced a significant drop in weekly downloads after an initial peak of 5.1K in mid-April. By the end of June, downloads had decreased to around 450. Revenue mirrored this trend, starting at $24 in mid-April and gradually declining to $5 by the end of June. Weekly active users also saw a decline, peaking at 5.8K in mid-April and falling to around 2.7K by the end of the quarter.
Subway Surfers from Sybo Games ApS maintained a consistent performance in terms of weekly downloads, starting at 1.2K in late March and gradually increasing to over 2K by the end of June. Revenue showed a significant spike, with a notable peak at $1.7K in late May. Active users remained strong throughout the quarter, starting at 22.3K and reaching a high of 27.5K by the end of June.
Count Masters: Crowd Runner 3D from Freeplay LLC, despite being a relatively new release, showed robust performance. Weekly downloads peaked at 5.9K at the end of May and maintained a steady range around 2.4K to 2.9K in June. Active users increased significantly from 21 in late May to 8.4K in early June, stabilizing around 4.5K to 5.6K towards the end of the quarter.
Crash Bandicoot: On the Run! by King saw a consistent decrease in weekly downloads from a peak of 5.1K at the end of March to around 633 by the end of June. Revenue followed a similar downward trend, starting at $1.6K in late March and decreasing to $79 by the end of June. Active users also declined, starting at 11.3K in late March and settling around 3.4K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.